Action Replay

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Carmageddon's Action Replay.

On the PC games, the player has access to a function known as the Action Replay. Like its name indicates, it allows the player to replay the actions that occurred some seconds ago. Along with reviewing it, the player can also record it as a regular video file on the PC (except on Carmageddon).


At any time during the race, the player can press Enter (not Return; press the Enter key from the numpad instead), and the game will halt. The player is given the chance to rewind the gameplay so far and replay it. Once the Action Replay is brought up, the timeline is at the present time (the current time, with the game paused). Now the player can do one of two things: Rewind (at normal or fast speed) or go back to the beginning of the playtrough. However, the beginning isn't always available. If a certain amount of time as already passed since the start of the race, the beginning of the track will be further ahead in time than the beginning of the race. This is because the game can't keep track of what happened for a long time. The games memorize about 3 minutes of playtrhough. When the race takes over 3 minutes, the data from the earliest parts of the track are deleted to give room to the recent actions.

When the player chooses to play the track forward in time, everything is redone like it happened. The player can choose to replay the track in fast forward or normal speed; and the same things backwards. In the latter case, the sounds will also be inverted. When at fast speeds, the sounds will play fast and with high pitch.

The camera is also customizable, as the player can choose from a variety of angles and modes to view the action in the best way possible. Some of the camera modes are exclusive to the Action Replay, and are very interesting.


The following functions are available:

  • AR Start.png Start: Goes back to the earliest time available.
  • AR Rewind.png Rewind: Quickly moves backward in time.
  • AR Back.png Back: Moves backward in time at normal speed. You need to hold the key.
  • AR Pause.png Pause: Pauses the playback. Pressing again will resume playing backwards or forwards, depending on how it was playing before pausing.
  • AR Play.png Play: Plays forward in time at normal speed.
  • AR Forward.png Fast-forward: Quickly plays forward in time. You need to hold the key.
  • AR End.png End: Goes to the the most recent time available: the time at which Action Replay was brought up.
  • AR Camera.png Camera: Changes the current camera mode.
  • AR Rec.png Record: Carmageddon II and TDR 2000 only. Starts recording what happens on-screen, including the Action Replay controls, if not hidden.

During the Action Replay mode, the player can also press certain keys (cockpit view, look backwards) to make their functions take place. In Carmageddon I and II, holding Shift will hide the controls and the blinking "R" at the top left of the screen.

Camera modes

Carmageddon II's Action Replay.

The following is a list of the camera modes available during Action Replay. Each of them allows the replay to be seen in a different nature. Some of these camera modes are available during game-play, so see the Camera article for more info.

  • Standard camera / carnage cam: The camera is next to the car's rear, as it would be during a race.
  • Panning camera / maximum carnage cam: The camera doesn't move much, and will follow the car for a while without leaving its spot, and will return next to it every once in a while.
  • Action-tracking camera: The camera tries to capture the best angles for crashes, kills and stunts. This means that it may even stop following the player and focus on the action target for a while.
  • Internal camera: Cockpit view.
  • Reversing cam: Takes a while to go back to the car's rear after a spin. If the car is driving backwards, the camera will turn back. (Carma2 only)
  • Rigid camera / arse cam: Always stays behind the car's rear, no matter how much it spins. (Carma2 and TDR only)
  • Manual cam: Allows the player to control where the camera must be and what must it follow. (Carma2 and TDR only)
  • Big arse cam: Zooms in even further than the arse cam, but doesn't follow the rear 100%. (CarmaTDR only)
  • Left / right nut: Angles to the car's left or right. (CarmaTDR only)
  • Crazy cam: The camera moves a bit erratically. (CarmaTDR only)
  • Objective view: The camera always faces a certain objective. Points at weird things during a regular, non-mission race. (CarmaTDR only)
  • TV / Incident: Similar to the action-tracking camera, except these work slightly different. (CarmaTDR only)


Carmageddon's Action Replay (which, incidentally is not available in the 8Mb version) can't record what happens on the replay to a video file. That doesn't stop players from recording manually using Fraps or similar, though.

Shortcut keys for the functions are as follows:

  • Pause: Numpad 5 or Spacebar
  • Flip direction of play: Numpad 0 or Backspace
  • Play backwards: ,
  • Play forwards: .
  • Camera: Numpad *
  • Rewind: Numpad 4 or Page Up
  • Fast-forward: Numpad 6 or Page Down
  • Start: Numpad 7 or Home
  • End: Numpad 9 or End
  • Frame advance backward: Numpad 1
  • Frame advance forward: Numpad 3

Carmageddon II

Carmageddon II requires QuickTime to be installed into the system before it can record videos using the Action Replay's record function.

Shortcut keys for the functions are as follows:

  • Pause: Numpad 5
  • Rewind: Numpad 4
  • Forward: Numpad 6
  • Start: Numpad 7
  • End: Numpad 9
  • Frame advance backwards: Numpad 1
  • Frame advance forwards: Numpad 3
  • Camera: Numpad *

Carmageddon II's manual cam focuses on a spot and the player is free to move/spin the camera around it. To change the point of focus, click on it, literally. This can be part of the level, a pedestrian, car, etc. If the subject moves, the camera will follow, but will not get out of its position. Meaning the if the player is the target, the camera will watch the car drive away. Using the cursor Left and Right keys, the camera pans in the specified direction. Pressing Up or Down will zoom in and out, and also change the altitude in a way; similar to the game's normal camera when Up and Down are pressed. Pressing Ctrl+Up or Down will change the camera's altitude. Finally, pressing Left+Right will reset the camera back to the car's rear.

Carmageddon TDR 2000

Carmageddon TDR 2000's Action Replay.

Pressing Play or Back when the track is already playing in that direction will toggle the speed in the following order: Half speed, Quarter speed, 1/8th speed, 1/16th speed.

The manual camera works differently from Carmageddon II. At first, it'll look like the regular carnage cam, but the player must press the Spacebar to toggle between manual and regular. When in manual mode, the cursor will disappear, and camera control is done using the mouse. Moving it will change the camera's aim. Left-clicking will make the camera move forward in that direction, and middle-clicking will make it move backwards. Right-clicking during a forward or backward movement will speed it up.

Shortcut keys for the functions are as follows:

  • Play: .
  • Back: ,
  • Pause: P
  • Start: R
  • End: F
  • Frame advance backwards: ;
  • Frame advance forwards: '
  • Camera: F1 to F12


  • By looking at Carmageddon II's text files, one can find "Ped Cam" and "Drone Cam" next to the other types of Action Replay cameras' strings. These modes aren't present in the final game, however.

See also