BRender

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Argonaut BRender
Brender logo.gif
Developer(s) Argonaut Software
Designer(s) Jez San
Sam Littlewood
Platform(s) Microsoft Windows
MS-DOS
OS/2
Sony Playstation
Release date(s) 1996: v1.2.1
1997: v1.3
1998: v1.4
Genre(s) Game Engine


BRender (abbreviation of Blazing Renderer) is one of the first development toolkits and a real-time 3D graphics engines for computer games, simulators and graphic tools. It was developed and licensed by now defunct Argonaut Software. The engine had support for Intel's MMX instruction set, 3D hardware device drivers and software drivers including DirectDraw, and it supported Microsoft Windows, MS-DOS, OS/2 and Sony PlayStation platforms. It was competing at the time with other engines such as Criterion's RenderWare and RenderMorphics' Reality Lab.

Besides the performance, part of the success is due to its accessibility as it came with standard support for popular 3D and image formats (especially 3D Studio Max), with extensive documentation and examples, and with a diverse licensing/pricing range as well as trial packages. Many industrial and entertainment softwares used BRender for rendering such as SGI's FireWalker, Microsoft's 3D Movie Maker and Electronic Arts' Privateer 2. While famous until the late 90s to the point of version 1.2.1 being pirated, the development kit has completely vanished since then and most of the currently available resources have resurfaced thanks to archiving efforts such as the Internet Archive and its Wayback Machine.

In the 2010s, BRender is still at the center of ongoing projects as the 3D Movie Maker, Carmageddon and Croc online communities develop new content and tools according to the engine specifications.

BRender and Carmageddon

"After trying various packages Stainless Software chose to write Carmageddon with BRender because it was the only rendering solution which allowed the features and the level of flexibility we needed.
The API was written by gamers for gamers, and that makes a great difference which we hope is reflected in the quality of our software.
"

-- Mat Sullivan


"Carma was probably the highlight of working on BRender - they were a great team - I used to drive down to the Isle of Wight to do support, every visit would see more craziness.
They were unashamedly making something that they themselves wanted, with really very few concessions.
"

-- Sam Littlewood


Games using the BRender engine

  • 3D Movie Maker
  • Disney's Aladdin in Nasira's Revenge
  • Alien Odyssey
  • Arena AD (cancelled)
  • Bob Bondurant School of High Performance Racing
  • Bundesliga Manager series
  • Carmageddon, its Splat Pack add-on, and the sequel Carmageddon II
  • Croc: Legend of the Gobbos and Croc 2
  • Dr. Who, Destiny Of The Doctors
  • F1 Manager, F1 Manager Professional
  • FX Fighter, FX Fighter Turbo
  • I-War (Independence War) and its add-on campaign Defiance
  • Kanaan (cancelled)
  • Motor Mash
  • Pete Sampras Tennis 97
  • Play with Teletubbies (Windows 95/98)
  • Privateer 2: The Darkening
  • Queen: The eYe
  • VR Baseball '96

External links