Difference between revisions of "Carmageddon: Reincarnation"

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|publisher = [[Stainless Games]]
 
|publisher = [[Stainless Games]]
 
|designer =  
 
|designer =  
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|released = May 21st 2015
 
|engine = Beelzebub
 
|engine = Beelzebub
|released = 2014
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|released = May 21, 2015
 
|genre = Vehicular combat
 
|genre = Vehicular combat
|modes = Single player, Network Multiplayer, Split-screen Multiplayer, Co-op, Online Multiplayer
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|modes = Single player, Local Area Network Multiplayer, Online Multiplayer
 
|players = TBC
 
|players = TBC
 
|ratings =  
 
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'''''Carmageddon: Reincarnation''''' is an upcoming title in the ''Carmageddon'' series, developed by [[Stainless Games]]. It is set for digital download release on multiple platforms in 2014.
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{{under construction}}
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'''Carmageddon: Reincarnation''' is the latest title in the ''Carmageddon'' series, developed by [[Stainless Games]]. It was released as a digital download on May 21st 2015.
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==Game Features==
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Carmageddon: Reincarnation returns with the classic 'destruction derby' formula encouraging players to engage in close quarters vehicular combat. ''Reincarnation'' features a mix of gameplay elements from [[Carmageddon]] and its sequel [[Carmageddon 2 : Carpocalypse Now]] with the prominent feature of 'Classic Carma' events that give the player three options for winning - Wreck all opponents, race and hit all the checkpoints, or the lengthy but rewarding task of chasing down and killing every pedestrian on the map.  
  
==Development== <!--T:3-->
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New game modes, and game modes previously only available in multiplayer include:
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*'Checkpoint Stampede', an event in which players compete to chase down checkpoints that spawn on the map at random.
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*'Car Crusher', a classic deathmatch type mode in which the aim is to destroy as many opponents as possible within a time or score limit.
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*'Ped Chase', similar to Checkpoint stampede but with the checkpoints replaced by pedestrians
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*'Fox 'n Hounds, an event previously only available in multiplayer that features 'tag' like mechanics where the player tagged as the fox must evade the 'hounds', the other players tasked with stealing the fox. The player that remains the fox for the designated time limit is crowned the victor.
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==Vehicles==
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{{See also|Vehicles in Carmageddon: Reincarnation}}
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Stainless Games' focus of keeping ''Reincarnation'' closer to the original Carmageddon rather than its sequel ''Carmageddon 2: Carpocalypse Now'' is present in the vehicle design as many cars from the original game are reborn in high detail. While a lot of the vehicles have remained similar to the originals (with modern tweaks), some has been given some noticeable changes like [[The Towmeister]].Other vehicles like the [[Eagle R]] have received a complete redesign. The Cops also make a return, with the original Squad Car joined by a small patrol vehicle aptly named the [[CU:NT]] as well as a four wheeled variant of the [[Suppressor]] APC named the [[Sub-pressor]]. Due to time constraints, the initial release of Carmageddon:Reincarnation only supports vehicles with four wheels and therefore the Suppressor was cut from the initial release. This limited tech also meant that vehicles that use tracks instead of wheels such as [[King Merc]] and [[Project-X]] did not release with the game however they, and the six-wheeled Suppressor have been confirmed to appear in a future update.
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 +
==Vehicle Damage and Systems==
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New previously unseen vehicle mechanics are present such as tyre deflation, tyre derimming, and the complete loss of wheels. Vehicles are also much more detailed featuring dozens of detachable and destructible parts as well as different types of fully animated suspension and drivetrain systems. Though not present in the initial release, 'Car-splitting'(splitting or shearing the vehicle in half)seen first in ''Carmageddon 2: Carpocalypse Now'' has been brought up numerous times as a feature that may be added in a future update. Planned features also include tracked vehicle technology, articulated vehicles, and support for vehicles having more than four wheels.
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 +
===Opponents ===
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{{See also|Category:Drivers in Carmageddon: Reincarnation}}
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''Reincarnation'' features the return of a number of the original characters, drawn primarily from ''Carmageddon'', with the possibility of characters from The ''[[Splat Pack]]'' and ''[[Carmageddon II]]<nowiki/> ''appearing in future DLC packs. Returning racers include [[Max Damage]], [[Die Anna]], [[Val Hella]] and [[Brothers Grimm]]. There are also three brand new characters that have been designed by the Kickstarter backers who pledged $10,000 each.
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In contrast to the low resolution character portraits seen in the original Carmageddon, Carmageddon:Reincarnation features full body concept art of the characters created by Doug Telford. Just as in the original Carmageddon, the characters loosely (or strongly) resemble real people and celebrities. [[Psycho Pitbull]] for instance strongly resembles [[Nobby]], one of the founders and staff members of Stainless Games. Most characters now prominently feature a quirky trait, such as Skrewie Lewie having his legs amputated, Val Hella sporting a chihuahua named "Hellhoud", and Heinz Faust obtaining a pair of roller skates with tack tracks <ref>[http://www.carmageddon.com/blog/tanking-wanking-king-merc-heinz-beans-fart-faust Tanking Wanking King Merc & Heinz Beans Fart Faust] - Carmageddon.com</ref>. Issues of the ''[[Official Carmageddon Comic]]'' further expand on these quirky traits, sometimes explaining how the trait came to be.<ref>[http://www.carmageddon.com/sites/default/files/comic/eng/ep6/index.html]</ref>
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===Environments===
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{{See also|Levels in Carmageddon:Reincarnation}}
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The new environments are amalgamations of the best bits from the numerous chunks of landscape that we all loved to tear around in Carmageddon. “Bleak City”, “Dusty Trails”, “Industrial” make a return, with their memorable landmark features such as the Loop ’de’ Loop, acid pits and Football Stadium. Several re-imagined and updated environments from the previous games are also present such as the "Sumo" and "Reactor Core" arena levels as well as the sprawling "Rig Wreck" level complete with a winter theme and a multitude of penguin pedestrians.
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While the levels are primarily based on their Carmageddon 1 counterparts, the verticality of the levels has been vastly improved and the introduction of new interior, rooftop, alleyway, and underground areas further expands the size of the maps. The new [[Frosty Pass]] level for example is very reminiscent of the [[ MagnaChem Abandoned Ice Station]] from Carmageddon: Splat Pack featuring a gigantic Oil Rig that appears to have crashed into the landmass as well as several human installations and even a semi-secret laboratory.
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==Development== <!--T:4-->
 
The game is currently in the {{w|Software_release_life_cycle#Alpha|Alpha}} stages of development: Some clips have been shown demonstrating working physics, cars, environments and pedestrians. There is also a [http://www.carmageddon.com/blog developer's blog] on the official site to chronicle progress.
 
The game is currently in the {{w|Software_release_life_cycle#Alpha|Alpha}} stages of development: Some clips have been shown demonstrating working physics, cars, environments and pedestrians. There is also a [http://www.carmageddon.com/blog developer's blog] on the official site to chronicle progress.
  
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Stainless are looking to their loyal fanbase for feedback and suggestions, regularly asking their official forums for suggestions of what players/levels/power-ups should return for C:R. Kickstarter backers have their own private forum section.
 
Stainless are looking to their loyal fanbase for feedback and suggestions, regularly asking their official forums for suggestions of what players/levels/power-ups should return for C:R. Kickstarter backers have their own private forum section.
  
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While the Kickstarter campaign outlined a Spring 2013 release, later blog updates pushed the release date back to 2014. Stainless also revealed they had secured an increased budget, and along with expanding the game's content were now aiming to release ''Reincarnation'' on next-generation consoles too (such as the PlayStation 4 and Xbox One).<ref name="CRplatforms" />
 
While the Kickstarter campaign outlined a Spring 2013 release, later blog updates pushed the release date back to 2014. Stainless also revealed they had secured an increased budget, and along with expanding the game's content were now aiming to release ''Reincarnation'' on next-generation consoles too (such as the PlayStation 4 and Xbox One).<ref name="CRplatforms" />
  
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While announcing the Beta, Stainless declared they were giving away 99 copies of ''The Carmageddon: Reincarnation Full Package'', which would include the game itself along with all future updates and DLC. After a small public outcry<ref>[http://kotaku.com/backers-livid-as-carmageddon-kickstarter-mentions-tiere-1399549666 Backers Livid Over Carmageddon Kickstarter (UPDATE: Dev Responds)]</ref>, Stainless decided all Kickstarter pledgers would get the Full Package, so they would not have to pay for future content.
 
While announcing the Beta, Stainless declared they were giving away 99 copies of ''The Carmageddon: Reincarnation Full Package'', which would include the game itself along with all future updates and DLC. After a small public outcry<ref>[http://kotaku.com/backers-livid-as-carmageddon-kickstarter-mentions-tiere-1399549666 Backers Livid Over Carmageddon Kickstarter (UPDATE: Dev Responds)]</ref>, Stainless decided all Kickstarter pledgers would get the Full Package, so they would not have to pay for future content.
  
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The Reincarnation website contains a development news ticker, displaying a few tasks the team are currently working on ("In Game: Mini map is now complete" for example). The list is updated/replaced at least one a week. Since the Pre-Alpha release and the start of regular Twitch streams, the ticker has been used to announce the Twitch stream dates and times.
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The Reincarnation website contained a development news ticker, displaying a few tasks that the team were working on at the time ("In Game: Mini map is now complete" for example). The list was updated/replaced at least once a week. Since the Pre-Alpha release and the start of regular Twitch streams, the ticker has been used to announce the Twitch stream dates and times.
  
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The 'Early Access' Public Beta was released via Steam on 27th March 2014.<ref>http://www.carmageddon.com/news/crushy-crushy-joy-joy Crushy Crushy Joy Joy]</ref> Kickstarter Backers who pledged $25 or more got even earlier access, which started 13th March.<ref>[http://www.carmageddon.com/forum/topic/25645 The Dawn of Early Access... Carmageddon.com Forum]</ref><ref>[http://www.carmageddon.com/news/engines-start-your-gentleman Engines, Start Your Gentlemen - Carmageddon.com]</ref> The game was opened to pre-orders the same day.
 
The 'Early Access' Public Beta was released via Steam on 27th March 2014.<ref>http://www.carmageddon.com/news/crushy-crushy-joy-joy Crushy Crushy Joy Joy]</ref> Kickstarter Backers who pledged $25 or more got even earlier access, which started 13th March.<ref>[http://www.carmageddon.com/forum/topic/25645 The Dawn of Early Access... Carmageddon.com Forum]</ref><ref>[http://www.carmageddon.com/news/engines-start-your-gentleman Engines, Start Your Gentlemen - Carmageddon.com]</ref> The game was opened to pre-orders the same day.
  
===Teaser countdown=== <!--T:9-->
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===Teaser countdown=== <!--T:10-->
 
[[Image:May11countdown.png|thumb|right|The countdown]]On 23rd May 2011, [http://www.carmageddon.com Carmageddon.com] was revived. It displayed nothing but three skull & crossbones ([[Max Damage]]s head tattoo) and a countdown timer in the style of the first game's menus. A Twitter account also appeared in the name of Max Damage.<ref>[http://twitter.com/#!/Max_Damage Max Damage] on Twitter</ref>
 
[[Image:May11countdown.png|thumb|right|The countdown]]On 23rd May 2011, [http://www.carmageddon.com Carmageddon.com] was revived. It displayed nothing but three skull & crossbones ([[Max Damage]]s head tattoo) and a countdown timer in the style of the first game's menus. A Twitter account also appeared in the name of Max Damage.<ref>[http://twitter.com/#!/Max_Damage Max Damage] on Twitter</ref>
  
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The countdown ended on June 1st 2011 at 9am GMT, to reveal the new website and Reincarnation's announcement.
 
The countdown ended on June 1st 2011 at 9am GMT, to reveal the new website and Reincarnation's announcement.
 
{{-}}
 
{{-}}
  
===Kickstarter campaign=== <!--T:11-->
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===Kickstarter campaign=== <!--T:12-->
 
On May 8th 2012, Stainless launched a campaign on [http://en.wikipedia.org/wiki/Kickstarter Kickstarter] to raise awareness and funds for the game's development. The video pitching the project to Kickstarter users showcases several important aspects regarding the current state of the game's development.
 
On May 8th 2012, Stainless launched a campaign on [http://en.wikipedia.org/wiki/Kickstarter Kickstarter] to raise awareness and funds for the game's development. The video pitching the project to Kickstarter users showcases several important aspects regarding the current state of the game's development.
  
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A number of rewards are being offered for pledging certain amounts, ranging from copies of the game, beta access and exclusive merchandise, all the way up to invites to an exclusive staff party (including flights if necessary) and appearing in-game as an [[Opponents|opponent]].
 
A number of rewards are being offered for pledging certain amounts, ranging from copies of the game, beta access and exclusive merchandise, all the way up to invites to an exclusive staff party (including flights if necessary) and appearing in-game as an [[Opponents|opponent]].
  
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The large amount of press coverage (ranging from ''RockPaperShotgun'' to ''BBC News''<ref>[http://www.bbc.co.uk/news/technology-18009412 Carmageddon seeks Kickstarter cash comeback - BBC News]</ref>), as well as the contribution and subsequent announcement of some popular fans, led to the 30 day campaign generating roughly 10% of the required $400,000 in just 3 hours. The goal was reached with 10 days to go. The campaign ended on June 7th at 4AM BST, the total raised being $625,143.
 
The large amount of press coverage (ranging from ''RockPaperShotgun'' to ''BBC News''<ref>[http://www.bbc.co.uk/news/technology-18009412 Carmageddon seeks Kickstarter cash comeback - BBC News]</ref>), as well as the contribution and subsequent announcement of some popular fans, led to the 30 day campaign generating roughly 10% of the required $400,000 in just 3 hours. The goal was reached with 10 days to go. The campaign ended on June 7th at 4AM BST, the total raised being $625,143.
  
===Concept art=== <!--T:14-->
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===Concept art=== <!--T:15-->
 
New concept art is periodically revealed on the official website's Blog. The first piece of art released featured [[Max Damage|The Eagle]], [[Don Dumpster|The Plow]], [[Screwie Lewie|The Twister]] and [[Vlad|The Annihilator]] in [[MagnaChem Acid Ocean Reprocessor|an Industrial environment]]. The Eagle is using the [[Opponent repulsificator]].<ref>[http://www.carmageddon.com/media/wallpapers Wallpapers] - Carmageddon.com</ref>. Further art shows Screwie Lewie, Val Hella, and ideas for the new Eagle and environments. There has also been an early gameplay video released, showing the Tez Lane Eagle plowing through human pedestrians.
 
New concept art is periodically revealed on the official website's Blog. The first piece of art released featured [[Max Damage|The Eagle]], [[Don Dumpster|The Plow]], [[Screwie Lewie|The Twister]] and [[Vlad|The Annihilator]] in [[MagnaChem Acid Ocean Reprocessor|an Industrial environment]]. The Eagle is using the [[Opponent repulsificator]].<ref>[http://www.carmageddon.com/media/wallpapers Wallpapers] - Carmageddon.com</ref>. Further art shows Screwie Lewie, Val Hella, and ideas for the new Eagle and environments. There has also been an early gameplay video released, showing the Tez Lane Eagle plowing through human pedestrians.
  
==Gameplay== <!--T:15-->
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==Gameplay== <!--T:16-->
 
Nobby explained that the overall idea is to make a game very reminiscent of the first two ''Carmageddon'' games (the original especially), but with higher definition graphics. The videos released during the Kickstarter campaign back this up, judging from the driving physics, ragdoll physics, smoke particle effects and [[pedestrian]] animations currently in place.
 
Nobby explained that the overall idea is to make a game very reminiscent of the first two ''Carmageddon'' games (the original especially), but with higher definition graphics. The videos released during the Kickstarter campaign back this up, judging from the driving physics, ragdoll physics, smoke particle effects and [[pedestrian]] animations currently in place.
  
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Stainless aim to keep the open city environments, making them even bigger and more detailed than before. There will not be destructible terrain, but there will still be breakable [[Accessory|physics objects]] such as lampposts and glass windows. [[Arrow signs]] will return.
 
Stainless aim to keep the open city environments, making them even bigger and more detailed than before. There will not be destructible terrain, but there will still be breakable [[Accessory|physics objects]] such as lampposts and glass windows. [[Arrow signs]] will return.
  
==Characters== <!--T:17-->
 
{{See also|Category:Drivers in Carmageddon: Reincarnation}}
 
The new game will feature the return of a number of the original characters, drawn primarily from ''[[Carmageddon]]'', with the possibilty of characters from The ''[[Splat Pack]]'' and ''[[Carmageddon II]]<nowiki/> ''appearing in DLC packs. There will also be a number of new characters. Returning racers announced include [[Max Damage]], [[Screwie Lewie]], [[Val Hella]] and [[Heinz Faust]]. A new character named [[The Terrible Twin]] has been revealed. Three new characters, currently under wraps, have been based on and designed by the three Kickstarter backers who pledged $10,000 each. The Cops will also return, with the original Squad Car and Suppressor joined by a weaker vehicle called the [[CU:NT]].
 
  
===Max Damage=== <!--T:18-->
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===Max Damage=== <!--T:19-->
 
During the [[#Kickstarter campaign|Kickstarter campaign]], a new picture of Max was posted on the official website's banner, to be the main image and cover art for the game. This new design of Max has a mostly natural skin colour (a return to his ''Carma'' design, and not the red hue of his design in ''Carma2'' and beyond) and a cybernetic arm. [[#Teaser countdown|3 skulls]] are still tattooed on his head.
 
During the [[#Kickstarter campaign|Kickstarter campaign]], a new picture of Max was posted on the official website's banner, to be the main image and cover art for the game. This new design of Max has a mostly natural skin colour (a return to his ''Carma'' design, and not the red hue of his design in ''Carma2'' and beyond) and a cybernetic arm. [[#Teaser countdown|3 skulls]] are still tattooed on his head.
  
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Max currently has 2 cars: The design shown in early footage, created by Tez Lane, will be unlockable as an alternate model for Kickstarter backers who pledged $50 or more. The Eagle R, the "official" Eagle, was revealed in the damage tech video released shortly before the Early Access Pre-Alpha.
 
Max currently has 2 cars: The design shown in early footage, created by Tez Lane, will be unlockable as an alternate model for Kickstarter backers who pledged $50 or more. The Eagle R, the "official" Eagle, was revealed in the damage tech video released shortly before the Early Access Pre-Alpha.
  
===The Reincarnated=== <!--T:20-->
 
While so far the vehicles have remained similar to the originals (with modern tweaks), Stainless have played with the fact that you couldn't see the competitor's full bodies in the original mugshots - this meant that they could give the characters some little quirky features that were never shown in their original portraits.<ref>[http://www.carmageddon.com/blog/tanking-wanking-king-merc-heinz-beans-fart-faust Tanking Wanking King Merc & Heinz Beans Fart Faust] - Carmageddon.com</ref>
 
 
<!--T:21-->
 
Screwie Lewie's legs have been amputated, so when he needs to get around, he's lifted from [[The Twister]] into a monster-truck-wheelchair called the Spack Chariot. This second vehicle may be drivable in bonus levels.<ref>[http://www.carmageddon.com/blog/nobbys-concept-album-part-2-screwies-return Nobby’s Concept Album Part 2: Screwie’s Return] - Carmageddon.com</ref>. Val Hella has gained a sexier look, and is accompanied by her dog, Hellhound, at almost all times. Heinz wears over-sized breeches, using tank-track rollerskates when out of his car. Max Damage now has a cybernetic arm, presumably as result of the accident that casued Screwie Lewie to lose his legs.
 
  
===Hang Onto Yer Helmet=== <!--T:22-->
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===Hang Onto Yer Helmet=== <!--T:23-->
 
Stainless promised that there would be be a competition to design a new character and their car for inclusion in the game. This appeared as a high-level reward in the Kickstarter campaign: Three exceedingly wealthy Kickstarter backers each pledged ''$10,000'' or more to become in-game opponents, complete with vehicles and backstories!
 
Stainless promised that there would be be a competition to design a new character and their car for inclusion in the game. This appeared as a high-level reward in the Kickstarter campaign: Three exceedingly wealthy Kickstarter backers each pledged ''$10,000'' or more to become in-game opponents, complete with vehicles and backstories!
  
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Three carmageddon.com blog posts revealed their identities, chronicled their visits to the Stainless offices, and teased the vehicles they got to design: Ken from Cancun<ref>[http://www.carmageddon.com/blog/special-vip-guest-ten-k-ken-cancun Special VIP Guest Ten K Ken from Cancun!] - Carmageddon.com</ref>, Roman from Moscow<ref>[http://www.carmageddon.com/blog/special-vip-guest-part-2-roman-russian Special VIP Guest Part 2 - Roman The Russian!] - Carmageddon.com</ref>, and Ryan from Tampa.<ref>[http://www.carmageddon.com/blog/special-vip-guest-part-3-csry-miami Special VIP Guest Part 3 - C.S.RY Miami] - Carmageddon.com</ref>
 
Three carmageddon.com blog posts revealed their identities, chronicled their visits to the Stainless offices, and teased the vehicles they got to design: Ken from Cancun<ref>[http://www.carmageddon.com/blog/special-vip-guest-ten-k-ken-cancun Special VIP Guest Ten K Ken from Cancun!] - Carmageddon.com</ref>, Roman from Moscow<ref>[http://www.carmageddon.com/blog/special-vip-guest-part-2-roman-russian Special VIP Guest Part 2 - Roman The Russian!] - Carmageddon.com</ref>, and Ryan from Tampa.<ref>[http://www.carmageddon.com/blog/special-vip-guest-part-3-csry-miami Special VIP Guest Part 3 - C.S.RY Miami] - Carmageddon.com</ref>
  
===And the rest=== <!--T:24-->
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===And the rest=== <!--T:25-->
 
[http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts/236913 Kickstarter Update 16] sets out bonuses for hitting further pledge targets, one of which is having Nobby and Patrick appear as PratCam movies for [[Psycho Pitbull|Pitbull]] and [[Vlad]]. The final gameplay clip in the initial Kickstarter pitch video shows Tim Schafer being ran over by the [[Big Dump]], suggesting its return (although the [[Towmeister]] was later announced). The initial concept sketches include [[Don Dumpster]] and [[Mother Trucker]], while a montage of art in a Kickstarter video includes [[Ivan the Bastard|The Bear]]. The [[Squad Car]] and [[Suppressor]] were re-introduced, along with a new "mini-cop": [[Stella Stunna]]'s ''Electric Blue'' was mentioned as near completion in the same post.<ref>[http://www.carmageddon.com/blog/three-little-piggies Three Little Piggies] - Carmageddon.com</ref>
 
[http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts/236913 Kickstarter Update 16] sets out bonuses for hitting further pledge targets, one of which is having Nobby and Patrick appear as PratCam movies for [[Psycho Pitbull|Pitbull]] and [[Vlad]]. The final gameplay clip in the initial Kickstarter pitch video shows Tim Schafer being ran over by the [[Big Dump]], suggesting its return (although the [[Towmeister]] was later announced). The initial concept sketches include [[Don Dumpster]] and [[Mother Trucker]], while a montage of art in a Kickstarter video includes [[Ivan the Bastard|The Bear]]. The [[Squad Car]] and [[Suppressor]] were re-introduced, along with a new "mini-cop": [[Stella Stunna]]'s ''Electric Blue'' was mentioned as near completion in the same post.<ref>[http://www.carmageddon.com/blog/three-little-piggies Three Little Piggies] - Carmageddon.com</ref>
  
==Environments== <!--T:25-->
 
{{See also|Frosty Pass}}
 
The game will feature environments from ''Carmageddon, Splat Pack'' and possibly ''Carmageddon II''. The environments confirmed so far are: 
 
 
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*An updated version of Bleak City.
 
 
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*A remake of the industrial area from the first game. 
 
 
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*An icy oil rig environment
 
 
<!--T:29-->
 
*A countryside envrionment based on the original Dusty Trails area.
 
  
==Trivia== <!--T:30-->
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==Trivia== <!--T:31-->
 
* In the Kickstarter pitch video<ref name="kickstarter">[http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation Carmageddon: Reincarnation on Kickstarter]</ref>, Nobby revealed that ''{{w|Grim Fandango}}'' kept ''Carmageddon II'' "off the #1 chart spot by about 40 copies sold". This is quickly followed by ''Reincarnation'' footage of Tim Schafer (designer of G.F.) as a ped being run over by the Red Eagle.
 
* In the Kickstarter pitch video<ref name="kickstarter">[http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation Carmageddon: Reincarnation on Kickstarter]</ref>, Nobby revealed that ''{{w|Grim Fandango}}'' kept ''Carmageddon II'' "off the #1 chart spot by about 40 copies sold". This is quickly followed by ''Reincarnation'' footage of Tim Schafer (designer of G.F.) as a ped being run over by the Red Eagle.
 
** Not only was Tim Schafer the designer of Grim Fandango, he also set up a tremendously successful Kickstarter campaign, showing gaming companies how it could work for them and inspiring ''Reincarnation'' to start their own.
 
** Not only was Tim Schafer the designer of Grim Fandango, he also set up a tremendously successful Kickstarter campaign, showing gaming companies how it could work for them and inspiring ''Reincarnation'' to start their own.
* Surprisingly but coincidentally, the game engine is named after a devil whose name is mentioned in [[The Carmageddon Comic]], who Gunk claims to have the power of after drinking vampire blood from the Grail (although it didn't work).
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* The game engine, Beelzebub, is also another name for The Devil in the Christian faith. Surprisingly but coincidentally, this name is mentioned in [[The Carmageddon Comic]], who Gunk claims to have the power of after drinking vampire blood from the Grail (although it didn't work).
  
==Gallery== <!--T:31-->
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==Gallery== <!--T:32-->
 
<gallery>
 
<gallery>
 
Image:CarmaRconcept1.jpg|The first piece of concept art released
 
Image:CarmaRconcept1.jpg|The first piece of concept art released
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</gallery>
 
</gallery>
  
==External Links== <!--T:32-->
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==External Links== <!--T:33-->
 
*[http://www.carmageddon.com Carmageddon.com]
 
*[http://www.carmageddon.com Carmageddon.com]
 
*[http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation Kickstarter project for the game]
 
*[http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation Kickstarter project for the game]
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*[http://www.youtube.com/watch?v=nqwfGqwJlGo First preview footage] on YouTube
 
*[http://www.youtube.com/watch?v=nqwfGqwJlGo First preview footage] on YouTube
 
*[http://www.youtube.com/watch?v=sP2rlFnqRrg ''Carmageddon: Reincarnation'' Crush Tech] video on YouTube
 
*[http://www.youtube.com/watch?v=sP2rlFnqRrg ''Carmageddon: Reincarnation'' Crush Tech] video on YouTube
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*[http://www.youtube.com/watch?v=33-S3wN1HXk&list=PLCA9zFfvVxqCmpX736tCjI5Eky9rrShZK Wheels on the Bus] A Promotional video on Youtube
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*[http://www.youtube.com/watch?v=VMRj1usvWjQ&list=PLCA9zFfvVxqCmpX736tCjI5Eky9rrShZK Gameplay Trailer 1]
 +
*[http://www.youtube.com/watch?v=kFoc9qNp78Q&index=3&list=PLCA9zFfvVxqCmpX736tCjI5Eky9rrShZK Gameplay Trailer 2]
 +
*[http://www.youtube.com/watch?v=17V2wp998d0&list=PLCA9zFfvVxqCmpX736tCjI5Eky9rrShZK&index=2 Gameplay Trailer 3]
 +
*[http://www.youtube.com/watch?v=dsgrdT_xzCg&list=PLCA9zFfvVxqCmpX736tCjI5Eky9rrShZK Gameplay Trailer 4]
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*[http://www.youtube.com/playlist?list=PLCA9zFfvVxqD6JtgDOdvSqe6lFVaUVpjI Twitch Stream uploads] on Youtube
  
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{{Carmageddon Games}}
 
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Latest revision as of 01:28, 7 November 2015

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Carma-r-boxmock1.jpg
Early box art design
Developer(s) Stainless Games
Publisher(s) Stainless Games
Engine Beelzebub
Platform(s) Microsoft Windows, Mac OS X, Linux, "next-gen consoles"[1]
Release date(s) May 21, 2015
Genre(s) Vehicular combat
Mode(s) Single player, Local Area Network Multiplayer, Online Multiplayer
Players TBC
Media Digital Download, DVD, USB drive


C·V·D·E
C2 magnet.png This article or section is under construction.
Please excuse its informal appearance, as it will be completed briefly.


Carmageddon: Reincarnation is the latest title in the Carmageddon series, developed by Stainless Games. It was released as a digital download on May 21st 2015.

Game Features[edit]

Carmageddon: Reincarnation returns with the classic 'destruction derby' formula encouraging players to engage in close quarters vehicular combat. Reincarnation features a mix of gameplay elements from Carmageddon and its sequel Carmageddon 2 : Carpocalypse Now with the prominent feature of 'Classic Carma' events that give the player three options for winning - Wreck all opponents, race and hit all the checkpoints, or the lengthy but rewarding task of chasing down and killing every pedestrian on the map.

New game modes, and game modes previously only available in multiplayer include:

  • 'Checkpoint Stampede', an event in which players compete to chase down checkpoints that spawn on the map at random.
  • 'Car Crusher', a classic deathmatch type mode in which the aim is to destroy as many opponents as possible within a time or score limit.
  • 'Ped Chase', similar to Checkpoint stampede but with the checkpoints replaced by pedestrians
  • 'Fox 'n Hounds, an event previously only available in multiplayer that features 'tag' like mechanics where the player tagged as the fox must evade the 'hounds', the other players tasked with stealing the fox. The player that remains the fox for the designated time limit is crowned the victor.

Vehicles[edit]

Stainless Games' focus of keeping Reincarnation closer to the original Carmageddon rather than its sequel Carmageddon 2: Carpocalypse Now is present in the vehicle design as many cars from the original game are reborn in high detail. While a lot of the vehicles have remained similar to the originals (with modern tweaks), some has been given some noticeable changes like The Towmeister.Other vehicles like the Eagle R have received a complete redesign. The Cops also make a return, with the original Squad Car joined by a small patrol vehicle aptly named the CU:NT as well as a four wheeled variant of the Suppressor APC named the Sub-pressor. Due to time constraints, the initial release of Carmageddon:Reincarnation only supports vehicles with four wheels and therefore the Suppressor was cut from the initial release. This limited tech also meant that vehicles that use tracks instead of wheels such as King Merc and Project-X did not release with the game however they, and the six-wheeled Suppressor have been confirmed to appear in a future update.

Vehicle Damage and Systems[edit]

New previously unseen vehicle mechanics are present such as tyre deflation, tyre derimming, and the complete loss of wheels. Vehicles are also much more detailed featuring dozens of detachable and destructible parts as well as different types of fully animated suspension and drivetrain systems. Though not present in the initial release, 'Car-splitting'(splitting or shearing the vehicle in half)seen first in Carmageddon 2: Carpocalypse Now has been brought up numerous times as a feature that may be added in a future update. Planned features also include tracked vehicle technology, articulated vehicles, and support for vehicles having more than four wheels.

Opponents[edit]

Reincarnation features the return of a number of the original characters, drawn primarily from Carmageddon, with the possibility of characters from The Splat Pack and Carmageddon II appearing in future DLC packs. Returning racers include Max Damage, Die Anna, Val Hella and Brothers Grimm. There are also three brand new characters that have been designed by the Kickstarter backers who pledged $10,000 each.

In contrast to the low resolution character portraits seen in the original Carmageddon, Carmageddon:Reincarnation features full body concept art of the characters created by Doug Telford. Just as in the original Carmageddon, the characters loosely (or strongly) resemble real people and celebrities. Psycho Pitbull for instance strongly resembles Nobby, one of the founders and staff members of Stainless Games. Most characters now prominently feature a quirky trait, such as Skrewie Lewie having his legs amputated, Val Hella sporting a chihuahua named "Hellhoud", and Heinz Faust obtaining a pair of roller skates with tack tracks [2]. Issues of the Official Carmageddon Comic further expand on these quirky traits, sometimes explaining how the trait came to be.[3]

Environments[edit]

The new environments are amalgamations of the best bits from the numerous chunks of landscape that we all loved to tear around in Carmageddon. “Bleak City”, “Dusty Trails”, “Industrial” make a return, with their memorable landmark features such as the Loop ’de’ Loop, acid pits and Football Stadium. Several re-imagined and updated environments from the previous games are also present such as the "Sumo" and "Reactor Core" arena levels as well as the sprawling "Rig Wreck" level complete with a winter theme and a multitude of penguin pedestrians.

While the levels are primarily based on their Carmageddon 1 counterparts, the verticality of the levels has been vastly improved and the introduction of new interior, rooftop, alleyway, and underground areas further expands the size of the maps. The new Frosty Pass level for example is very reminiscent of the MagnaChem Abandoned Ice Station from Carmageddon: Splat Pack featuring a gigantic Oil Rig that appears to have crashed into the landmass as well as several human installations and even a semi-secret laboratory.

Development[edit]

The game is currently in the Alpha stages of development: Some clips have been shown demonstrating working physics, cars, environments and pedestrians. There is also a developer's blog on the official site to chronicle progress.

Stainless are looking to their loyal fanbase for feedback and suggestions, regularly asking their official forums for suggestions of what players/levels/power-ups should return for C:R. Kickstarter backers have their own private forum section.

While the Kickstarter campaign outlined a Spring 2013 release, later blog updates pushed the release date back to 2014. Stainless also revealed they had secured an increased budget, and along with expanding the game's content were now aiming to release Reincarnation on next-generation consoles too (such as the PlayStation 4 and Xbox One).[1]

While announcing the Beta, Stainless declared they were giving away 99 copies of The Carmageddon: Reincarnation Full Package, which would include the game itself along with all future updates and DLC. After a small public outcry[4], Stainless decided all Kickstarter pledgers would get the Full Package, so they would not have to pay for future content.

The Reincarnation website contained a development news ticker, displaying a few tasks that the team were working on at the time ("In Game: Mini map is now complete" for example). The list was updated/replaced at least once a week. Since the Pre-Alpha release and the start of regular Twitch streams, the ticker has been used to announce the Twitch stream dates and times.

The 'Early Access' Public Beta was released via Steam on 27th March 2014.[5] Kickstarter Backers who pledged $25 or more got even earlier access, which started 13th March.[6][7] The game was opened to pre-orders the same day.

Teaser countdown[edit]

The countdown
On 23rd May 2011, Carmageddon.com was revived. It displayed nothing but three skull & crossbones (Max Damages head tattoo) and a countdown timer in the style of the first game's menus. A Twitter account also appeared in the name of Max Damage.[8]

The countdown ended on June 1st 2011 at 9am GMT, to reveal the new website and Reincarnation's announcement.


Kickstarter campaign[edit]

On May 8th 2012, Stainless launched a campaign on Kickstarter to raise awareness and funds for the game's development. The video pitching the project to Kickstarter users showcases several important aspects regarding the current state of the game's development.

A number of rewards are being offered for pledging certain amounts, ranging from copies of the game, beta access and exclusive merchandise, all the way up to invites to an exclusive staff party (including flights if necessary) and appearing in-game as an opponent.

The large amount of press coverage (ranging from RockPaperShotgun to BBC News[9]), as well as the contribution and subsequent announcement of some popular fans, led to the 30 day campaign generating roughly 10% of the required $400,000 in just 3 hours. The goal was reached with 10 days to go. The campaign ended on June 7th at 4AM BST, the total raised being $625,143.

Concept art[edit]

New concept art is periodically revealed on the official website's Blog. The first piece of art released featured The Eagle, The Plow, The Twister and The Annihilator in an Industrial environment. The Eagle is using the Opponent repulsificator.[10]. Further art shows Screwie Lewie, Val Hella, and ideas for the new Eagle and environments. There has also been an early gameplay video released, showing the Tez Lane Eagle plowing through human pedestrians.

Gameplay[edit]

Nobby explained that the overall idea is to make a game very reminiscent of the first two Carmageddon games (the original especially), but with higher definition graphics. The videos released during the Kickstarter campaign back this up, judging from the driving physics, ragdoll physics, smoke particle effects and pedestrian animations currently in place.

Stainless aim to keep the open city environments, making them even bigger and more detailed than before. There will not be destructible terrain, but there will still be breakable physics objects such as lampposts and glass windows. Arrow signs will return.


Max Damage[edit]

During the Kickstarter campaign, a new picture of Max was posted on the official website's banner, to be the main image and cover art for the game. This new design of Max has a mostly natural skin colour (a return to his Carma design, and not the red hue of his design in Carma2 and beyond) and a cybernetic arm. 3 skulls are still tattooed on his head.

Max currently has 2 cars: The design shown in early footage, created by Tez Lane, will be unlockable as an alternate model for Kickstarter backers who pledged $50 or more. The Eagle R, the "official" Eagle, was revealed in the damage tech video released shortly before the Early Access Pre-Alpha.


Hang Onto Yer Helmet[edit]

Stainless promised that there would be be a competition to design a new character and their car for inclusion in the game. This appeared as a high-level reward in the Kickstarter campaign: Three exceedingly wealthy Kickstarter backers each pledged $10,000 or more to become in-game opponents, complete with vehicles and backstories!

Three carmageddon.com blog posts revealed their identities, chronicled their visits to the Stainless offices, and teased the vehicles they got to design: Ken from Cancun[11], Roman from Moscow[12], and Ryan from Tampa.[13]

And the rest[edit]

Kickstarter Update 16 sets out bonuses for hitting further pledge targets, one of which is having Nobby and Patrick appear as PratCam movies for Pitbull and Vlad. The final gameplay clip in the initial Kickstarter pitch video shows Tim Schafer being ran over by the Big Dump, suggesting its return (although the Towmeister was later announced). The initial concept sketches include Don Dumpster and Mother Trucker, while a montage of art in a Kickstarter video includes The Bear. The Squad Car and Suppressor were re-introduced, along with a new "mini-cop": Stella Stunna's Electric Blue was mentioned as near completion in the same post.[14]


Trivia[edit]

  • In the Kickstarter pitch video[15], Nobby revealed that Grim Fandango kept Carmageddon II "off the #1 chart spot by about 40 copies sold". This is quickly followed by Reincarnation footage of Tim Schafer (designer of G.F.) as a ped being run over by the Red Eagle.
    • Not only was Tim Schafer the designer of Grim Fandango, he also set up a tremendously successful Kickstarter campaign, showing gaming companies how it could work for them and inspiring Reincarnation to start their own.
  • The game engine, Beelzebub, is also another name for The Devil in the Christian faith. Surprisingly but coincidentally, this name is mentioned in The Carmageddon Comic, who Gunk claims to have the power of after drinking vampire blood from the Grail (although it didn't work).

Gallery[edit]

External Links[edit]

References[edit]

  1. 1.0 1.1 It's Budget Day! - Carmageddon.com
  2. Tanking Wanking King Merc & Heinz Beans Fart Faust - Carmageddon.com
  3. [1]
  4. Backers Livid Over Carmageddon Kickstarter (UPDATE: Dev Responds)
  5. http://www.carmageddon.com/news/crushy-crushy-joy-joy Crushy Crushy Joy Joy]
  6. The Dawn of Early Access... Carmageddon.com Forum
  7. Engines, Start Your Gentlemen - Carmageddon.com
  8. Max Damage on Twitter
  9. Carmageddon seeks Kickstarter cash comeback - BBC News
  10. Wallpapers - Carmageddon.com
  11. Special VIP Guest Ten K Ken from Cancun! - Carmageddon.com
  12. Special VIP Guest Part 2 - Roman The Russian! - Carmageddon.com
  13. Special VIP Guest Part 3 - C.S.RY Miami - Carmageddon.com
  14. Three Little Piggies - Carmageddon.com
  15. Carmageddon: Reincarnation on Kickstarter
Carmageddon games (cat)
Main titles Carmageddon · Carmageddon II: Carpocalypse Now · Carmageddon: TDR 2000 · Carmageddon: Reincarnation
Expansion Packs Carmageddon Splat Pack · The Nosebleed Pack
Console & Handheld titles Carmageddon (Game Boy Color) · Carmageddon (PlayStation) · Carmageddon 64 · Carmageddon (Mobile) · Carmageddon (Funsize)
Cancelled titles Carmageddon: TDR 2000 (Game Boy Color) · Carmageddon TV · Carmageddon 4