Groovin' Pedestrians

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Powerup
Groovin' Pedestrians
A screenshot of the powerup in action.
Icons
Carmageddon II's Groovin' Pedestrians powerup icon. Carmageddon TDR 2000's Groovin' Pedestrians powerup icon.
Info
A powerup in Carma2, CarmaTDR
Type Ped
Use Timed
Amount 30 seconds, 10 in CarmaTDR

The Groovin' Pedestrians powerup causes all pedestrians on the level to stop on their tracks and start dancing, though animals are just limited to doing mixed movements. The pedestrians still scream when a car approaches, but because they can't leave their place, they have no option but to stare at the vehicle.

This is an unused powerup in Carmageddon: TDR 2000.

Carmageddon II[edit]

To obtain it with cheats, press Ctrl+Shift+9 when in cheat mode or type GETDOWN.

Technical data[edit]

Code number 59
Icon groovinpeds
Fizzle type 0
Action index 41
Float parameters none
Integer parameters none
Group inclusion 1024
Pratcam sequence 38
Flags (?) 195

Carmageddon: TDR 2000[edit]

This powerup was cut out from the final game. It should do the same as in Carmageddon II, or similar, but instead, it makes them unable to leave their current spot. When they try to run away from a car, they merely turn and face the direction they wanted to run to.

See also[edit]