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List of modes
|Driven to Destruction||Yes||Yes||No||The last one to survive wins.|
|Car Crusher||Yes||Yes||Yes||If the player wastes an opponent, (s)he'll receive a point, and will lose points if wasted him/herself.|
|Carnage Accumulator||Yes||No||No||The player with the most pedestrian kills by the end of the time limit wins.|
|Checkpoint Stampede||Yes||Yes||No||The first to go through all checkpoints, in any order, is the winner.|
|Sudden Death||Yes||Yes||Yes||The last one to go under each checkpoint, in order, is dropped out.|
|Terminal Tag||Yes||Yes||Yes||A bomb starts ticking and one of the player has it. Touching the others will pass the bomb to them. When the time is up, the "it" player is wasted.|
|Fox 'n' Hounds||Yes||Yes||Yes||One player is the Fox. The other players (Hounds) must touch him/her in order to become the Fox themselves. The first person to become a Fox for a certain accumulated amount of time wins.|
|Lap me||No||Yes||No||Exactly the same as Sudden Death. Choosing this mode will still display "Sudden Death" at the beginning of the race.|
|Death Race||No||No||Yes||The first player to complete all of his/her laps wins.|
|British Bulldogs||No||No||Yes||There are 2 safe zones at either side of a long tube. The "bulldog" player can't enter the safe zones and must touch the other players as they attempt to race from one safe zone to the other. Any player touched by a bulldog will become one as well. The last player converted wins.|
- Car Crusher: "Free for All!" (CarmaTDR)
- Carnage Accumulator: "Smashy Thing" (Carma2)
- Sudden Death: "Knockout Race" (CarmaTDR)
- Terminal Tag: "Curse of the Vampire" (Carma2)
- Terminal Tag: "Hot Nut!" (CarmaTDR)
|To Do: Describe the extra modes that CNP brings.|
Care to do so?
The unused Smashy Thing mode in Carmageddon II has been cut-off from the final game. Supposedly, it would work just like Carnage Accumulator, seeing as its description shares the same slot as Carmageddon's Carnage Accumulator.