Kangaroo on Command

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Powerup
Kangaroo on Command
A screenshot of the powerup in action.
Icons
Carmageddon II's Kangaroo on Command powerup icon. Carmageddon TDR 2000's Kangaroo on Command powerup icon. Carmageddon 64's Kangaroo on Command powerup icon.
Info
A powerup in Carma2, CarmaTDR
Type Item
Use Item
Amount 3 uses
5 uses (CarmaTDR & Carma64)

The Kangaroo on Command is a powerup that allows the player's car to jump. Its use is quite simple, but mastering it can be hard. Pressing the item key will make the car jump at a height of about 3 times a pedestrian's height. When the jump is initiated, all moving/spinning momentum is kept and cannot be changed in mid-air. The player should take these aspects in mind before jumping. This powerup is crucial for reaching certain areas in some locations.

It's also worth noting that the player can also jump while in the air. This means that, if done correctly, the player can reach huge heights. The best way to do that is to pull off a big amount of Kangaroo on Commands quickly. This is because the vertical momentum is also taken into consideration. Likewise, if a jump is used while falling, it'll negate some of the downward momentum.

Carmageddon II[edit]

To obtain it with cheats, press Ctrl+Shift+4 when in cheat mode or type SKIPPYPOOS.

Technical data[edit]

Code number 54
Icon kangeroo
Fizzle type -1
Action index 36
Float parameters Strength: 12.0
Integer parameters none
Group inclusion 0
Pratcam sequence 38
Flags (?) 0

Carmageddon: TDR 2000[edit]

Nothing to note.

Carmageddon 64[edit]

Nothing to note.

See also[edit]