Mine Shitting Ability

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Powerup
Mine Shitting Ability
A screenshot of the powerup in action.
Icons
Carmageddon II's Mine Shitting Ability powerup icon. Carmageddon TDR 2000's Mine Shitting Ability powerup icon. Carmageddon 64's Mine Shitting Ability powerup icon.
Info
A powerup in Carma2, CarmaTDR, Carma64
Type Item
Use Item
Amount 10 uses
5 uses (CarmaTDR & Carma64)

The Mine Shitting Ability is a powerup that grants the player the ability to lay mines on the level, from the rear of the car. These mines explode on contact with pedestrians, drones, objects and cars. They differ between Carmageddon II and Carmageddon: TDR 2000.

Carmageddon II[edit]

In Carmageddon II, these are circular naval mines that are launched with a bit of strength. They aren't useful as traps, because they explode after 5 seconds, so they're more useful as rear-expelled short-range explosives.

To obtain it with cheats, press Ctrl+Shift+2 when in cheat mode or type DIDEDODI.

Technical data[edit]

Code number 52
Icon mineshitter
Fizzle type -1
Action index 34
Float parameters Explosion delay: 5.0

Min y strength: 2.0
Max y strength: 10.0
Max roll rate: 2
Max pitch rate: 2
Force needed to trigger world explosion: 0.7
Firing up vector: 0.5
Firing out vector: 0.6

Integer parameters Direction of fire (0 - shit out, 1 - mortar fire): 0
Group inclusion 0
Pratcam sequence 38
Flags (?) 0

Carmageddon: TDR 2000[edit]

In Carmageddon: TDR 2000, they look like land mines, and they are placed calmly without being thrown. These are more useful for traps, because they don't explode with time. They also make beeping sounds, which grow louder as a player approaches them.

Carmageddon 64[edit]

As was the case with any other instances of foul language present in Carmageddon II, 64 changes the name of the powerup to Mine Dropping Ability.

See also[edit]